Gaming
Dungeons and Dragons and a New Business Model?
by chris on Apr.13, 2009, under Gaming, IT, Technology
I don’t know how Wizards of the Coast expects to comepte in a digital market using the same old books as a model for delivering content. Everythying ‘new’ they’ve tried up til now has been either half-hearted (as in the case of D&D 4th edition) or the ultimate in VaporWare (as with NeverWinter Nights, promising to be an online campaign delivery mechanism). And let us not forget those DM tools that were promised in 3rd edition, sourced out and played out to the max, the software title Temple of Elemental Evil which was riddled with errors, or the MMORPG which receieved lukewarm reviews at best.
From Ars Technica: Wizards of the Coast fails saving throw against pirates
http://arstechnica.com/gaming/news/2009/04/wizards-of-the-coast-fails-saving-throw-against-pirates.ars